Getting started
The daily loop
Morning card, counter, kitchen, till, market. Repeat, gently.
A day at La Lanterne has the same shape every time. Nothing runs on a real-time clock except the yard, which grows while you are away.
| When | Where | What happens |
|---|---|---|
| Morning | The day card | The day's note, the weather, who is coming, today's special filling, any news from yesterday. |
| All day | The counter | Guests come in one at a time and order. You take each order through to the kitchen. |
| Each order | The kitchen | Pour, spread, cook, flip, fill, fold, ring the bell. |
| Each order | The counter | Drag the plate to the guest. Their face, a tip and a note on the till slip. |
| Evening | The till | The day's takings and costs, and any rank, stamp, friend or goal reached today. |
| Evening | The evening market | Buy fillings, tools, charm, décor and helps. Anything bought can be sent back until you leave. |
| Any time | The yard | From day 6: plant, water and pick. Crops grow in real time. |
The till and what it costs to run
- Every crêpe uses 0,40 € of batter and butter, and each filling costs its own small amount per helping (see fillings). Home-grown fillings from the yard cost nothing.
- Madame Poulain collects the rent on day 7 and every Sunday after that: 18,00 € plus 5,00 € for each shop rank above the first, never more than 90,00 €.
- Nobody goes bankrupt. Rent and guests who walk out never take the till below zero, and if the till opens with less than 6,00 €, Mamie Hortense leaves a few coins "for the float".
Saving
The game saves by itself. Your sugar pearls, helps and décor belong to you rather than to one game: starting a new game keeps them.
