Getting started

The daily loop

Morning card, counter, kitchen, till, market. Repeat, gently.

A day at La Lanterne has the same shape every time. Nothing runs on a real-time clock except the yard, which grows while you are away.

Table
WhenWhereWhat happens
MorningThe day cardThe day's note, the weather, who is coming, today's special filling, any news from yesterday.
All dayThe counterGuests come in one at a time and order. You take each order through to the kitchen.
Each orderThe kitchenPour, spread, cook, flip, fill, fold, ring the bell.
Each orderThe counterDrag the plate to the guest. Their face, a tip and a note on the till slip.
EveningThe tillThe day's takings and costs, and any rank, stamp, friend or goal reached today.
EveningThe evening marketBuy fillings, tools, charm, décor and helps. Anything bought can be sent back until you leave.
Any timeThe yardFrom day 6: plant, water and pick. Crops grow in real time.

The till and what it costs to run

  • Every crêpe uses 0,40 € of batter and butter, and each filling costs its own small amount per helping (see fillings). Home-grown fillings from the yard cost nothing.
  • Madame Poulain collects the rent on day 7 and every Sunday after that: 18,00 € plus 5,00 € for each shop rank above the first, never more than 90,00 €.
  • Nobody goes bankrupt. Rent and guests who walk out never take the till below zero, and if the till opens with less than 6,00 €, Mamie Hortense leaves a few coins "for the float".

Saving

The game saves by itself. Your sugar pearls, helps and décor belong to you rather than to one game: starting a new game keeps them.